February 20, 2013
— Ace I think it's live.
I know many don't care but as I posted the first story yesterday, I sort of now have to finish the thing and post this link to their livestream.
I know, I know, I'm a bad blogger today (seriously). I'll put something more broadly interesting right on top of this thing.
Posted by: Ace at
02:28 PM
| Comments (63)
Post contains 63 words, total size 1 kb.
Posted by: sluggo at February 20, 2013 02:31 PM (vVv3V)
Posted by: Walter Freeman at February 20, 2013 02:34 PM (kqGWM)
Posted by: Hawkerflyer at February 20, 2013 02:36 PM (2z0mM)
Goddamamit it's been too fucking serious today. The next post should have boobs and smoked meats and guns and fast cars and explosions and magnificent golden hawks and it should smell of leather and gasoline and trees- giant oak trees
Posted by: Jones in CO at February 20, 2013 02:39 PM (8sCoq)
Posted by: Bosk at February 20, 2013 02:42 PM (n2K+4)
Posted by: Methos at February 20, 2013 02:43 PM (hO9ad)
Posted by: Serious Cat at February 20, 2013 02:44 PM (UOjzE)
Posted by: wooga at February 20, 2013 02:48 PM (AoIxQ)
Posted by: roscoe99 at February 20, 2013 02:49 PM (INfaP)
Posted by: Niedermeyer's Dead Horse at February 20, 2013 03:07 PM (piMMO)
Posted by: Flatbush Joe at February 20, 2013 03:09 PM (ZPrif)
I'm hearing about a ton of features that fall in the 'don't care' category and some others that fall in the 'there better be an easy way to disable that or I'm not buying one of these.'
I must be a horrible person but I really don't get all of this social crap and it's getting obnoxious to the point where it is becoming a requirement to do things that worked fine without it for a very long time.
Posted by: epobirs at February 20, 2013 03:09 PM (kcfmt)
Posted by: Flatbush Joe at February 20, 2013 03:09 PM (ZPrif)
Posted by: Flatbush Joe at February 20, 2013 03:11 PM (ZPrif)
You sound like a loser who is insecure about the fact that you play PC games so you try and diminish the intellect and maturity of those who choose to play console games in order to make yourself feel better.
Seek therapy.
Posted by: Sho Nuff at February 20, 2013 03:12 PM (jo0fs)
You sound like some one that owns a Mac.
Seek some common sense.
Posted by: Portnoy at February 20, 2013 03:15 PM (A5Abh)
Posted by: epobirs at February 20, 2013 03:17 PM (kcfmt)
Posted by: Porkkky at February 20, 2013 03:18 PM (lSzZO)
Posted by: Serious Cat at February 20, 2013 03:18 PM (UOjzE)
Posted by: Flatbush Joe at February 20, 2013 03:21 PM (ZPrif)
Posted by: Porkkky at February 20, 2013 03:22 PM (lSzZO)
Posted by: Flatbush Joe at February 20, 2013 03:22 PM (ZPrif)
Pretty much what I was expecting. Anybody who really care that isn't struggling to survive owns a 1080p display. This coming generation of consoles is about making greater use of that where the existing generation was just scratching the surface and almost always rendering to a substantially lower resolution.
Look at how long the video game business took to just make full use of the color TV spec introduced in the 50s. They never got to the point of doing anything photorealistic in real time on a NTSC display. It was easier to move on to HDTV and still have stuff that wasn't especially real looking but was at least much sharper and more complex.
There is some visual simulation stuff they still don't have a handle on no matter how much processing power is available. It gets a little better every year but there is still plenty of room for advances.
Posted by: epobirs at February 20, 2013 03:25 PM (kcfmt)
Posted by: Flatbush Joe at February 20, 2013 03:27 PM (ZPrif)
Posted by: Porkkky at February 20, 2013 03:28 PM (lSzZO)
Posted by: Flatbush Joe at February 20, 2013 03:29 PM (ZPrif)
@28One prediction that has come true. The competing console makers will offer all of the distinctive features of the Wii U by simple application of software. The difference is that you'll spend a bit more money to have a full power console and a full power portable device talking to it.
-------------------------
The X-Box 360 has already done some of this to a limited extent. Microsoft has an app called Smartglass that allows you to navigate the 360's UI via whatever machine has the app installed. Starting up a Smartglass compatible game will also cause the app to pull up content that's linked to the game (for instance, starting Halo 4 causes Smartglass to display your Halo profile). Smartglass comes with Windows 8 (including the PC version of the OS), but can also be downloaded for other mobile operating systems as well. It doesn't appear to have the full capability that the Wii U's hand-held screen does, but it's definitely a strong step in that direction.
Posted by: junior at February 20, 2013 03:31 PM (UWFpX)
Posted by: Flatbush Joe at February 20, 2013 03:31 PM (ZPrif)
Specs say PS 4 can do 2 TFlops.
First TFlop supercomputer? ASCI Red Dec. 1996.
Progress or devolution. Take your pick.
Posted by: Laurie David's Cervix at February 20, 2013 03:33 PM (kdS6q)
Posted by: Porkkky at February 20, 2013 03:40 PM (lSzZO)
SmartGlass was a start. But the feature discussed that really impacts Nintendo is pushing games to the handheld to play independent of the TV, as was mentioned as a feature for the combo of the PS4 and Vita or Android device, presumably one with the Playstation certification they've been trying to promote. This has been one of the few selling points of the Wii U, though I haven't tried to see whether I can do it from my bedroom to the living room entertainment center where the Nintendo lives.
I don't know what madness possessed me to break my policy of not buying systems at launch without some significant incentive, like if it were work related. (This was the case in the past but those days are long gone.) It looks like Nintendo may have difficulty creating the kind of installed base they need to do the numbers they expect on major titles.
Posted by: epobirs at February 20, 2013 03:47 PM (kcfmt)
Posted by: LizLem at February 20, 2013 03:52 PM (8wqqE)
Posted by: Flatbush Joe at February 20, 2013 03:53 PM (ZPrif)
Posted by: wooga at February 20, 2013 04:03 PM (AoIxQ)
#44
Yeah, I don't know if Smartglass will be a viable tool to actually play games on. I've seen a couple of Wii U games that used the remote screen to give one player a full-on view of what's going on, while the TV displayed a more limited view to the rest of the players (this is for players all in the same room, of course). And I don't know if Smartglass is capable of providing even minimal input into a currently running game on the 360. Further, mobile devices typically don't have built-in controls of any sort, which means that you would need to provide control via the touch-screen, which is somewhat difficult with most modern video games. So the amount of input that you're going to see from Smartglass toward a game that you're playing is probably minimal. It's possible that in the near future a developer will figure out a way to allow a player to constructively influence the game that's running using Smartglass. But it's also possible that such functionality has been intentionally disallowed by Microsoft.
In any event, Microsoft is going to need to be the most creative of the console companies in responding to the Wii U's hand held screen as it's currently the only one of the big three console companies that doesn't have a hand-held on the market.
Posted by: junior at February 20, 2013 04:09 PM (UWFpX)
Posted by: Serious Cat, Serious Nintenthing at February 20, 2013 04:10 PM (UOjzE)
So far they haven't pushed the idea of SmartGlass as a replacement screen rather than a secondary screen for stuff like info or mini-games. But there is an interesting trend in the tablet and high-end phone market. Several companies are releasing gaming tablets that look a lot like the Wii U controller but are fully capable standalone devices. Some are permanently attached to their controller input section and at least two I've seen have the direction and button inputs in a separate u-shaped dock that can be added and removed as needed. Which means a lot of existing tablets and phones can be adapted for this, including Windows RT and Windows Phone devices.
Microsoft has been platform agnostic on SmartGlass but they would need to set a standard for the mobile Windows market if it to be of value there. While it's nice that you could potentially use SmartGlass to push a game to an Android tablet with a controller dock, Microsoft needs to take the opportunity to raise the value of their own offerings. They've been reluctant to get into dedicated handheld gaming, so this is possibly what they see as the future.
Posted by: epobirs at February 20, 2013 04:20 PM (kcfmt)
Posted by: Gandalf at February 20, 2013 04:25 PM (OqeDl)
Portnoy can pull Gates' ball sack out of the back of his throat now.
Posted by: wooga at February 20, 2013 08:03 PM (AoIxQ)
And your pretend girlfriend is alright with this?? Well of course she is!! You have a job where you can own a PC AND a console!! Yer plainly raking it in. What's next ?? A Yacht??
Wait...I was out of line with the whole 'pretend girlfriend' thing..for all I know you and your male/female bestest buddy might be going through your mom's underwear drawer finding things you like...
Studies show People who shit all over themselves when their little gaming world is impugned tend to try on their mother's underwear with a guy they saw naked after 8th grade gym class that very afternoon.
Google it...oh wait...
Posted by: Portnoy at February 20, 2013 04:31 PM (A5Abh)
Posted by: Serious Cat, Serious Nintenthing at February 20, 2013 04:33 PM (UOjzE)
Posted by: Porkkky at February 20, 2013 04:39 PM (lSzZO)
Posted by: Gandalf at February 20, 2013 04:42 PM (OqeDl)
Posted by: Granny Fucker at February 20, 2013 04:43 PM (lSzZO)
Awesome. So I will probably not get this thing before the collapse.
Tuning out...
Posted by: Methos at February 20, 2013 04:52 PM (hO9ad)
Pretty standard for Sony. (The original Xbox announcement at CES was no different.) Every console they've done was announced with no idea what the final box would look like or even something completely different. The PS3 announcement at E3 didn't show the final appearance of the hardware until the following E3. It was all just tech demos that showed how much the design had been revised late in the process with no demos for the combined chip set. There were CELL demos and separate Nvidia demos, because the PS3 as we know it didn't really exist yet. The original design called for multiple CELLs and no dedicated GPU. The idea was that developers could allocate resources as they saw fit.
The problem was that the multi-processing aspects of CELL weren't close to ready in time and yields on the CELL production were really bad. Far more so then usual for first production of an ambitious new design. Sony took a severe bath on early PS3 production, well above what the plan called for. But they'd weathered such storms before. The early PS2 production for the Japanese market was very rough, being forced to use a larger 250 nm process node than intended due to delays in getting a 180 nm line up and running at a time when Intel was the only company on the planet that had it working. The 250 nm chips had only been intended for proof of design and engineering samples, not consumer product.
But that problem was overcome in time for the US and Europe launches and the PS2 went on to great success. The PS3 took a good deal longer to becoming profitable but was far from the worst problem Sony faced overall.
Anyway, the one time I can recall Sony breaking the pattern was the PSP. They lead with the announcement of a handheld and showed the near final prototype at E3 and filled in the technical details and demos in the following months.
Posted by: epobirs at February 20, 2013 04:53 PM (kcfmt)
Posted by: Porkkky at February 20, 2013 05:02 PM (lSzZO)
Posted by: Melodicmetal at February 21, 2013 07:25 AM (QY9FJ)
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Posted by: Niedermeyer's Dead Horse at February 20, 2013 02:30 PM (piMMO)